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Ray Tracer in F# – Part I

In this series of posts I’m going to demonstrate how to implement a ray tracing engine in F#. The purpose of these posts isn’t just to build a ray tracer – instead, they are put together as a tutorial...

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Ray Tracer in F# – Part II

In the previous post we set up the bones of a ray caster and got it rendering a very basic “sphere” with no shading or anything. Today we’re going to make the sphere look more like a real sphere by...

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Ray Tracer in F# – Part III

In part 2 we created a working lighting model for our ray tracer and got a step closer to creating a realistic-looking sphere. Soon we will increase the realism further by applying reflections and...

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